Sunday, September 5, 2010

essay beginning i wrote at work with reference to painting

I shall seek to determine, of perhaps, muse on the real reason as to why many people play video games.
For many years, many have enjoyed sliding a block up-and-down the screen blocking and deflecting a small ball and bouncing it back and forth, guiding a yellow monster through a maze all the while avoiding colourful ghosts ready to steal away lives, or even trying the save a princess from a large dinosaur while jumping on top of toothy little monsters and turtles. Each of these games represent different eras of games, and likewise, different generations of gamers, all who strive for that ultimate goal or legendary score.
But why is it that we, as gamers, play games. I’m not here to determine the superficial reasons, such as perhaps the joy of entertainment, reasons of escapism or the sociological benefits from multiplayer games. Games have been described as being mediums of entertainment amongst family, friends and, in modern gaming, strangers via the massive competitive multiplayer arenas; but what I strive to determine is the pure psychological reasons in any single gamer.
While it’s true that games provide a great sense of escapism and can even be a great method for relaxing after a day of arduous tasks, but perhaps there is a reason much more sinister.
It is also true that most people in these modern times are subjected to many demands in life, from work, family, friends and even strangers.

The Lament for Icarus by Herbert Draper

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